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History of the Battle of New Orleans
Battle of New Orleans

Notes

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WHAT WAS THE BATTLE OF NEW ORLEANS ABOUT?

  1. Britian refuses to recognize the legality of the Louisiana Purchase & the annexation of Florida.
  2. Britian wants lands owned by Indians in 1811 to be restored to the Indians.
  3. Spain had been devasted in the peninsular war and could not defend Florida or New Orleans.
  4. New Orleans was a center of trade and controlled access to the Mississippi river.

LEADING UP TO THE BATTLE

BATTLE FOR FORT BOWYER (ENTRANCE TO MOBILE BAY)

American fort holds 160 troops, 20 guns, suffers 4 casulties
British Navy has 60 troops, 130 Indians, 12 guns, suffers 32 casulties.

  • Winds affect accuracy of British guns.
  • Guns at fort more accurate.
  • British ship Hermes is crippled, runs aground & literally blows up.

RESULT

Lack of suprise for British invasion of New Orleans.

British

  • 1st India Regiment
  • 5th West India Regiment
  • Sutherland Highlanders 93rd Regiment (Major General William Wemys, Lambert)
  • 44th (Major General Sir Samuel Gibs, Colonel Mullens troops carried the ladders, but dropped them in fear and had to run back to get them)
  • Artillery (Dickson)


Americans

  • Kentucky Militia (Adair)
  • Tennesse Volunteers (General John Coffee & General William Carroll)
  • 10th Regiment Louisiana Militia (Gov. William C. C. Claiborne, Col. Robert Young)
  • 21st Regiment (Major John A. Whittaker)
  • Mississippi Militia
  • Baratarian Pirates (Lafitte brothers: Jean & Pierre Lafitte, Dominique You)
  • Choctaw Warriors
  • Free Men of Color
  • Artillery (Captain Enoch Humphrey, Patterson)
  • U.S. Marines (Major Daniel Carmick)
  • Beale’s Riffleman

American Leaders

  • General Andrew Jackson
  • Brig General David Morgan
  • Colonel Robert Dale
  • Thorton
  • Latour

British Leaders

  • Major General Sir Edward Pakenham
  • Major General John Keanes
  • Colonel Rennie (overran Beale’s Rifflemen)

Rules

INTRODUCTION

  • Option 1: Solo game.
  • Option 2: Multiplayer: One plays Americans other plays British.
  • Option 3: Two (2) or more players play British on separate tracks and compete for high score.

The British with superior numbers charge into a shower of cannon shot and sniper fire while attempting to install Ladders over the Rodriguez canal. Their goal is to overrun the American defenders, however their leadership and troop Strength is being decimated. Can the British complete the task before it is too late?

VICTORY

  1. The Americans win if all British units are destroyed.
  2. The British win if all American units are overrun.
  3. Otherwise the British score is the number of American units that were overrun. The British player with the highest score wins.

GAME BOARD

A track 20 spaces long.

COMPONENTS

  • 2 Ladder tokens (upside token indicate ladder is dropped).
  • 12 American Troop cards (Ranges 1 through 12).
  • 12 six-sided dice to represent the British.

British Unit Strength Represented by Die

  1. 1/3 of original troop strength, no leadership.
  2. 2/3 of original troop strength, no leadership.
  3. Full troop strength, Lieutant Dead, No leadership.
  4. Full troop strength, Colonel Dead, Led by Lieutant.
  5. Full troop strength, General Dead, Led by Colonel.
  6. Full troop strength, Led by General.

SETUP

  • British units are represented with dice in square 1.
  • All dice begin with the number 6 face-up.
  • Place ladder tokens under 2 of the dice.
  • Shuffle the American cards and place the deck face-down at the end of the track.

TURN SEQUENCE

  1. British Movement Phase
  2. British Leadership & Morale Check
  3. British Merge Troops & Transfer Command
  4. British Pickup & Install Ladders
  5. British Attempt to Overrun Enemy
  6. Americans Defend

British Movement Phase

  • Select a British unit of your choice for movement.
  • Roll 1d6.

British Leadership & Moral Check

If the movement roll is greater than the value on the British unit’s die then roll on the following table:

  1. Drop Ladder (if ladder token is under die) and move back three (3) spaces.
  2. Drop Ladder (if ladder token is under die) and move back two (2) spaces.
  3. Move Back one (1) Space.
  4. Freeze.
  5. Expose Flank, Americans do double damage to this unit this turn (reduce die by 2 instead of 1 when hit).
  6. Move Forward one (1) Space.

Otherwise move forward the number of spaces rolled on movement die (you must roll the exact number to land on the last square Of the track if no ladder is installed, otherwise you can not move this turn).

British Merge Troops & Transfer Command

If you end your move in the same square as another unit and the sum of the dice are less than or equal to 6 You may remove one die and set the remaining die to the sum of the two.

British Pickup & Install Ladders

  1. If you end your move on an upside down ladder you may turn it over and place it under the die.
  2. If you roll the exact number to land on the last square of the track and you have a ladder you may install it (Place ladder it off the end of the track along-side the American deck).

British Attempt to Overrun Enemy

If a ladder is installed and a unit moves off the end of the track then discard a number of American cards equal to the value of the die. Remove the British unit from play. If all American cards are discarded (overrun) the British win. If the Americans run out of cards in the deck reshuffle with any cards that have not been overrun.

Americans Defend

Pick the top card from the deck. If there is an American player, the American player selects any British unit Within the number of spaces from the end of the track specified by the RANGE value on the card. Lower the value on the die by one. If the die is already a one remove it from play.

Design Notes

In several games Lloyd used mini-decks. I liked the idea and decided to make a game that does not require a lot of setup time. I decided to deviate from the traditional war game and reduce the amount of accounting required in the game. I decided use a track like WarpQuest games because I like the idea of being able to see the finish-line and it keeps the game simple.

Environment

Miserable conditions for the British:

  • Cold
  • Wet
  • Disease
  • Difficult Terrain: Slow Going (Mud & Swamps)
  • Bugs

Fun Facts

After the battle Jackson maintained martial law in the territory until the official end of the war, because he feared the British might attempt another attack while the Americans guard was down in New Orleans. He jailed a legislator who disagreed with his actions, and later ordered his men to throw a judge in jail who tried to rescind the jailing of the legislator. After the war Jackson was tried in court by the same judge who he had thown in jail. The Baratarian’s led by the Lafitte brothers were rather loud in the back of the courtroom and yelled “Give us the word General and we’ll toss the judge out the door.” Jackson quieted them down and submitted to the proceedings. Jackson was ordered to pay a large fine. Afterwards both the judge and General Jackson handled the awkward situation in a remarkably civil manner and neither was angry with the other.

The uniforms worn by the Louisiana militia were designed for parades. They collars on the uniforms were starched and so high that the men felt like they had blinders on during battle.

Dominque You, the great Baratarian Lieutenant was recognized for his courage and effectiveness in the battle by Andrew. He led an elite group of artillerist at Battery #3 that helped turn the tide of the battle. Despite his heroism, he was soon forgotten by people of New Orleans and later retired to spend the rest of his life as an owner of a seedy tavern in New Orleans.

One British commander led the charge with his uniform full of straw to act as armor. It worked pretty well at first and absorbed quite a few hits, but the American artillery was still able to take the straw-man out.

Lousiana Purchase: Napolean sells territory to United States for 15 million dollars despite the fact the Louis XV of France had already given the land to Spain in 1762.

The war was officially over and the peace treaty signed 2 weeks before the Battle of New Orleans was fought. Communications was lacking and the word didn’t get there in time.


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