Post Apocalyptic Fantasy World where the source of all magic is
genetic mutations and Psychic powers.
RPG Rules System & Campaign Setting.
Intended on having a classical “Warpspawn” Feel to it.
Anything is possible.
Here is a list of starters:
Note that all Monsters and Creatures are mutant versions of
Humans and other “normal” plants & animals.
Pure Strain Humans (No Mutations)
Sorcerer (Strong Mental Mutation)
Wizards (Multiple Mental Mutations)
Dragons (Lizards: Big/Strong/Tough/Wings/Breathe Fire)
Vampires (Living Dead/Flying/Regenerate/Tough)
Necromancer (Control Dead)
Zombie Master (Living Dead/Control Dead)
Liche (Living Dead/Mental Mutations)
Sapient Swarms (Sentience)
The Mutations were caused by waves of radiation from a
nearby Super Nova over 10,000 years ago.
Some current Religons recognize “Men” as the “original” species
changed by the Fiery wrath of Heaven.
Current Technology is pre-industrial.
There are several ways that magic Items are created:
Alchemists use the remains of other mutant organisms.
Artificers alter the molecular structure of matter.
Enchanters imbue items with Psychic powers.
Sample Alchemy Items:
Troll Skin Armor (It regenerates of course!)
Potion of Healing
Sample Artificer Items:
Sword of Sharpness
Orb of Brightness
Sample Enchanter Items:
Arrow of Slaying
Wand of Fireballs