JIANG HU: River & Lake Rivals CCG

wa.ctk23.ne.jp_rei-00_jianghu.jpg

Sorry, these rules are a bit outdated, to track the progress of this game please visit: Jiang Hu

RULES

INTRODUCTION

Players control Xia or knight-errants and assemble allies to create clans of Heroes and Villains. The Xia and allies set out to collect fame and valor as they vie for control of the Martial World.

Players select one Xia card to represent their character. Companion cards can be played whose Valor Level is less than or equal to the Xia’s Jiang Hu Status. The Sum of all companion valor levels in play equals the Xia's status among the Martial world. Xia can have up to five allies in play creating a clan or secret society.

If a Player wants to play a companion with a valor level higher than his Xia's Jiang Hu Status, then he must discard a number of allies whose total valor level equal the value of the companion he wishes to play.

WINNING CONDITIONS

  • When a player’s Xia and allies kill off all opponents Xia and companions.
  • When a player’s Xia has The Peacock Dart1 in his possession at the end of the game.
  • When a player’s Xia has a higher Jiang Hu Status than his Opponent’s Xia

(1) Peacock Dart is the most sought after weapon of the martial world. Its power is so incredible that the wielder is guaranteed to win any duel and defeat anyone that stand in their way. However, it does have a weakness–The Yellow Peacock Robe.

TURN PHASES

  1. Destiny Phase: Starting player sets a card to represent his Xia. Player draws a card from his deck and places a companion card if he has one. Player may also set a location card and play weapon or Shengong (enhancements) and Wugong Items cards. Fate Cards may also be played here.
  2. Duel Phase: Starting players do not have a battle phase. But if it’s the second player’s turn, or the starting player’s second turn then Duels can be played. Wugong Ki skills and other instant cards can be played during Duel phase. These cards usually cost an amount of Ki to use.
  3. Fate Phase-Cards that have limited use are discarded, Shengong Enhancements, Wugong Items, and Fate cards can be played.
  4. End Phase-Acting player states the end of their turn.

COMBAT

Under Construction

Companions are played on two rows Front and Back. Back row companions cannot attack unless they have a shengong ability or wugong item that gives them reach. Front row companions can only target and attack Front row opponents unless they have a Shengong or Wugong ability that allows them to do so.

DECKS

Under development Players create 40 to 50 card decks. Decks usually consist of:

# DESCRIPTION
1 Xia Knight-errant
10 Companions
5 Locations
10 Fates
20 Wugong (Martial Skills/kung fu/Items/Weapons)
10 Shengong (Mystical Skills)
~ Chigong (chi type: attacking)
~ Neiji (Chi type: Defensive and curative)
~ dian xue (Pressure point meridian manipulation)

XIA CARDS

Xia cards represents players’ characters. If Xia are lost or killed the player has lost. The Xia can attack or be attacked when they are without allies, unless cards state otherwise.

LOCATION DESCRIPTION
Top Left Starting Jiang Hu Status in the Martial World: This is used to determine what Valor level companions can join the Xia.
Top Center Card name
Top right Element: Fire, Water, Earth, Wood or Metal
Middle Card Image
Below Image Card Type
Center Card rule/game mechanic
Bottom Left Ki ¡V for using Ki based Shengong, or Heavenly Martial Skills
Bottom Right Attack/Defense rating

SAMPLE CARD

prototype.jpg
April 22nd
Changed the card layout a bit. Shortened the image area and increased the size of the card text box a bit. I’m also leaning toward the use of dice so added the stats at the bottom of the card to reflect this.

COMPANIONS

Companion cards are Xia allies among the marital world. They represent heroes that players meet as they travel through out the world of Jiang Hu. Companion cards have the same stats as Xia cards.

To play a companion: check the Xia Jiang Hu Status by totaling the valor rating of companions already in play plus the Xia’s valor rating. If the companion card’s valor rating is equal to or less than the Xia’s Valor Status, the companion card can be played.

WU GONG CARDS (Martial Skills)

Wugong (Martial Skills/kung fu/Items/Weapons)

Through out the world of Jiang Hu Xia and companions will use a variety of unique and dangerous items and weapons. These cards can be equipped to Xia and Companions and usually provide an attack bonus.

  1. Green Destiny Sword
  2. Butterfly Sword
  3. Emei (blades with arrow like points at each end)
  4. Nanchaku (double-jointed staff)
  5. “Snakehead” Spear
  6. Cudgel
  7. Razor-edged Star
  8. Boomerang Blade
  9. Flying Guilotine (rattan basket with opening lined with knives)
  10. Long Staff (7ft.)

LOCATIONS

Location cards represent the variety places found through out the martial world. Locations may provide various bonuses or penalties for Both players and their cards.

LINKS

Wuxia
a Better Tomorrow Just my own personal website
Jianghu Discussion Board Discuss the game with creator here

GLOSSARY

Pan Gu Shengong (Pan Gu Mystical Qigong)
Short routine that involves circling of the palms, opening the arms, and some visualizations; it has no restrictions regarding time or place for practicing it, nor does it involve strenuous physical activity or intense concentration. With an underlying component of an affirmation absorb the energy of the sun and moon and the essential Qi of the universe. When practiced regularly, it can restore

  • Balance, Harmony, Peace of Mind
  • Empowers the Immune System
  • Rejuvenates Well Being, Happiness & Inexhaustible Vitality


Wugong
Wugong was initially practiced for the purpose of combating. Safeguard was it’s apparent intent and thus continued to develop in that direction. Many styles were developed based on the movements of animals. As time went by, the purpose of practicing Wugong skills was to defend against invaders.

Wugong and Qigong then gradually became diverse with different purposes. During the Qin and Han Dynasty there came Jiaodi and sword skills. During the Nan Bei dynasty xiangpo and jiaoli became popular; In the Tan dynasty Wuju became popular in the army during war time; In the Song dynasty Wugong developed gradually into sets of movements; In the Yuan, Ming, and Qing dynasties there were numerous Wugong schools.

http://www.pangu.org/InEnglish/Articles/qigong_and_wugong.htm

COMMENTS

The sample card is awesome!!! Game looks really good too :-)
I added the weapons under the WEAPONS section. Feel free to delete or modify them. I just added them to toss in some ideas.

What were you planning to use for locations?
Are you going to use the Wuxia type places like (Tea House, Bridge, etc.)?
Or actual mythical places like:

  • Meng Valley (mythical resting place of the last king of the XIA)
  • Mount Nan-Chao (mountains around Meng valley)
  • Ch’i’ung-Shih (city in XIA)
  • Huai-Nan-Tzu (system of the heavens)
  • Nieh Yao Chun Ti (warm spring valley)

Or a combination or both?

Any ideas for fate cards?


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